Contents • • • • • • • • • • • • • • System requirements To install and run Flutter, your development environment must meet these minimum requirements: • Operating Systems: macOS (64-bit) • Disk Space: 700 MB (does not include disk space for IDE/tools). • Tools: Flutter depends on these command-line tools being available in your environment. • bash, mkdir, rm, git, curl, unzip, which Get the Flutter SDK • Download the following installation bundle to get the latest stable release of the Flutter SDK: For other release channels, and older builds, see the page. • Extract the file in the desired location, for example. $ flutter doctor This command checks your environment and displays a report to the terminal window. The Dart SDK is bundled with Flutter; it is not necessary to install Dart separately. Check the output carefully for other software you may need to install or further tasks to perform (shown in bold text). For example: [-] Android toolchain - develop for Android devices • Android SDK at /Users/obiwan/Library/Android/sdk ✗ Android SDK is missing command line tools; download from • Try re-installing or updating your Android SDK, visit for detailed instructions. The following sections describe how to perform these tasks and finish the setup process. Once you have installed any missing dependencies, run the flutter doctor command again to verify that you’ve set everything up correctly. The flutter tool uses Google Analytics to anonymously report feature usage statistics and basic crash reports. This data is used to help improve Flutter tools over time. Analytics is not sent on the very first run or for any runs involving flutter config, so you can opt out of analytics before any data is sent. To disable reporting, type flutter config --no-analytics and to display the current setting, type flutter config. See Google’s privacy policy:. Feb 2, 2011 - When you're working with the Android Emulator and you want to add files to the virtual SD card on the AVD, you have to mount it. To do so, hdid. Update your path You can update your PATH variable for the current session only at the command line, as shown in. You’ll probably want to update this variable permanently, so you can run flutter commands in any terminal session. The steps for modifying this variable permanently for all terminal sessions are machine-specific. Typically you add a line to a file that is executed whenever you open a new window. For example: • Determine the directory where you placed the Flutter SDK. You will need this in Step 3. • Open (or create) $HOME/.bash_profile. The file path and filename might be different on your machine. • Add the following line and change [PATH_TO_FLUTTER_GIT_DIRECTORY] to be the path where you cloned Flutter’s git repo. $ echo $PATH For more details, see. Platform setup MacOS supports developing Flutter apps for both iOS and Android. Complete at least one of the two platform setup steps now, to be able to build and run your first Flutter app. ![]() IOS setup Install Xcode To develop Flutter apps for iOS, you need a Mac with Xcode 9.0 or newer: • Install Xcode 9.0 or newer (via or the ). • Configure the Xcode command-line tools to use the newly-installed version of Xcode by running the following from the command line. $ sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer This is the correct path for most cases, when you want to use the latest version of Xcode. If you need to use a different version, specify that path instead. Compared with using 'PCL6 Driver for Universal Print' by itself, this utility provides users with a more convenient method of mobile printing. Note: PCL6 Driver for Universal Print v2.0 or later can be used with this utility. Earlier versions or other printer drivers cannot be used with this utility. VueScan is compatible with the Ricoh MP C2004 on Windows x86, Windows x64, Windows RT, Windows 10 ARM, Mac OS X and Linux. VueScan Mobile also works with this scanner on the iPad, iPhone, Android and Kindle Fire. If you're using the network connection to this scanner, then you don't need to install any Ricoh drivers. • Make sure the Xcode license agreement is signed by either opening Xcode once and confirming or running sudo xcodebuild -license from the command line. With Xcode, you’ll be able to run Flutter apps on an iOS device or on the simulator. Set up the iOS simulator To prepare to run and test your Flutter app on the iOS simulator, follow these steps: • On your Mac, find the Simulator via Spotlight or by using the following command. $ open -a Simulator • Make sure your simulator is using a 64-bit device (iPhone 5s or later) by checking the settings in the simulator’s Hardware > Device menu. • Depending on your development machine’s screen size, simulated high-screen-density iOS devices may overflow your screen. Set the device scale under the Window > Scale menu in the simulator. • Start your app by running flutter run. Deploy to iOS devices To deploy your Flutter app to a physical iOS device, you’ll need some additional tools and an Apple account. You’ll also need to set up physical device deployment in Xcode. • Ensure that homebrew is up to date. $ brew install --HEAD usbmuxd $ brew link usbmuxd $ brew install --HEAD libimobiledevice $ brew install ideviceinstaller ios-deploy cocoapods $ pod setup Note: The first two commands above are necessary as a temporary workaround until the next release of libusbmuxd, as explained in. If any of these commands fail, run brew doctor and follow the instructions to resolve any issues.
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